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Hell is us : Characters

Almost six years ago, I started working on the project Hell is Us. It was a fantastic experience with a strong team, and we are truly proud of the universe we created.
My role was to lead the concept art team and develop the visual universe of Hadea in support of the creative vision of Jonathan Jacques-Belletête.
As we were a small team, I worked across a wide range of areas, including characters, environments, props, and more.

Early exploration for Hadea's soldiers

Early exploration for Hadea's soldiers

Early Rémi explorations.

Early Rémi explorations.

OMSIF's emotion masks

OMSIF's emotion masks

Palomist's priest exploration.

Palomist's priest exploration.